AI Insights · Timothy · January 2022
Top 5 Season Pass Games on Android in France - Q4 2021
Discover the performance trends of the top 5 season pass games on the Android platform in France during Q4 2021, including weekly downloads, revenue, and active users.
In the final quarter of 2021, the top 5 season pass games on the Android platform in France showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the key metrics for each game.
Candy Crush Saga experienced fluctuations in weekly revenue, peaking at approximately $549K in mid-October before dropping to around $263K by the end of December. Weekly downloads generally increased towards the end of the quarter, reaching about 26K in the final week. The game maintained a strong weekly active user base, growing from roughly 482K at the start of the quarter to 545K by the end.
Brawl Stars saw its weekly revenue peak at about $373K in early November, before ending the quarter at $300K. Weekly downloads fluctuated, with a notable increase to around 27K in the week before Christmas. Active users remained relatively stable, starting at approximately 1.03M and ending the quarter at around 1.03M as well.
Clash of Clans recorded a significant spike in weekly revenue to $374K in late November, with a subsequent decline to around $170K by year-end. Weekly downloads saw a slight dip, averaging around 12K throughout the quarter. Active users showed a consistent upward trend, peaking at approximately 1.35M in mid-October and ending the quarter at about 1.32M.
Gardenscapes experienced a peak in weekly revenue at $275K in mid-November, followed by a decrease to about $116K by the end of December. Weekly downloads showed a significant peak at around 18K in mid-October, with a steady decline towards the end of the quarter. Active users remained stable, starting at about 190K and ending the quarter at approximately 196K.
DRAGON BALL LEGENDS saw a notable increase in weekly revenue towards the end of the quarter, peaking at around $438K in the final week of December. Weekly downloads also showed an upward trend, reaching approximately 10K in the week before Christmas. Active users increased steadily, growing from about 75K at the start of the quarter to around 131K by the end.
These insights highlight the dynamic nature of the mobile gaming market in France during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.